when distant objects are rendered because they use polygons they are rendered at lower rez to save memory. try it and see if you have unlimited internet. I dunno if the demo has been patched fully but it is still available on the id soft site. but if you had a raid setup this would be hard to spot even b4 it was fixed because it was down to the game loading the textures as needed instead of having a library of them in memory. you can turn around and the textures right in front of you will be blured, then middle filtered the hi rez filtered taking about 3 seconds in total to finish rendering. If you can find it download a demo of rage and you will see a real texture pop issue. no matter how well programmed texture pop will always be there in 1 form or another fast drives can hide it but if your actively looking for it you will see it. check the speed of your drive if its under 80MBps then you may have your answer but if its 100-240 i would say what your seeing is normal for the game. but i have a raid 0 system so i dont often notice texture pop. I guess your running at near max settings as managed pretty high almost maxed while playing mp3. there just to big and often much slower than there 1tb counterparts. and 2tb drives should never be your primary drive. to many partitions can also slow the drive down, upto 10% per partition. Slow green harddrives can cause texture pop in games.
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